  
       ________       .__       .___                _________             
      /  _____/  ____ |  |    __| _/____   ____    /   _____/__ __  ____  
     /   \  ___ /  _ \|  |   / __ |/ __ \ /    \   \_____  \|  |  \/    \ 
     \    \_\  (  <_> )  |__/ /_/ \  ___/|   |  \  /        \  |  /   |  \
      \______  /\____/|____/\____ |\___  >___|  / /_______  /____/|___|  /
             \/                  \/    \/     \/          \/           \/ 

                    ______                  ______              
                  (, /    )        /)     (, /    )            
                    /    / _   __ (/_       /    / _  _   ___  
                  _/___ /_(_(_/ (_/(__    _/___ /_(_(_(_(/ / (_
                (_/___ /                (_/___ /               


                                   for Nintendo DS

                                   FAQ/Walkthrough
                                    Region: NTSC

==============================================================================
FAQ/Walkthrough made by Damage_dealer (Igor Sheludko)
E-mail: damagedealer@ukr.net
Version: 0.3
This entire document is (C) 2010 Igor Sheludko.
All trademarks are property of their respective owners. No section of this 
guide can be used without my permission. This includes, but is not limited to
posting on your website, making links to my guide, including parts of my guide
in your own, or making reference to any material contained within. Only 
GameFAQs has permission to post this guide.

==============================================================================
TABLE OF CONTENTS
==============================================================================

Use Ctrl+F for easier navigation.

   I. INTRODUCTION.......................................................GSDD1

  II. GAME BASICS........................................................GSDD2
      Navigating the World...............................................GSGB1
      Psynergy...........................................................GSGB2
      Battle System......................................................GSGB3
      Djinni System......................................................GSGB4

 III. GAME CONTROLS......................................................GSDD3

  IV. CHARACTER INTRODUCTION.............................................GSDD4

   V. WALKTHROUGH........................................................GSDD5
      Prologue...........................................................DDWT1
      Lookout Cabin......................................................DDWT2
      Goma Plateau.......................................................DDWT3
      Tanglewood.........................................................DDWT4
      Abandoned Mine.....................................................DDWT5
      Patcher's Place....................................................DDWT6
      Psynergy Training Grounds..........................................DDWT7
      Goma Highlands Road................................................DDWT8
      Carver's Camp......................................................DDWT9
      Carver's Lumberyard...............................................DDWT10
      Konpa Gate........................................................DDWT11
      Konpa Ruins.......................................................DDWT12
      Konpa Cave........................................................DDWT13
      Harapa............................................................DDWT14
      Passaj Mountain Climb.............................................DDWT15
      Passaj............................................................DDWT16
      Kaocho............................................................DDWT17
      Ayutay............................................................DDWT18
      Barai Temple......................................................DDWT19
      The Ouroboros.....................................................DDWT20
      Harapa Ruins......................................................DDWT21
      Clouds of Passaj..................................................DDWT22
      Craggy Peak Ruins.................................................DDWT23
      Te Rya Village....................................................DDWT24
      Teppe Ruins.......................................................DDWT25
      Belinsk...........................................................DDWT26
      Border Town.......................................................DDWT27
      Port Rago.........................................................DDWT28
      Saha Town.........................................................DDWT29
      Kolima Village....................................................DDWT30
      Phantasmal Bog....................................................DDWT31
      Kolima Forest.....................................................DDWT32
      Talon Peak........................................................DDWT33
      Belinsk Ruins.....................................................DDWT34

  VI. MONSTER COMPENDIUM.................................................GSDD6

 VII. BOSS STRATEGIES....................................................GSDD7

VIII. FREQUENTLY ASKED QUESTIONS.........................................GSDD8

  IX. CREDITS............................................................GSDD9

   X. CONTACT INFO/LEGAL JAZZ...........................................GSDD10

==============================================================================
I...............................INTRODUCTION.............................GSDD1
==============================================================================

Hello everyone! This is my newest FAQ for yet another great RPG, this time it
is Golden Sun: Dark Dawn. Like most of you, I've been waiting for this game 
for a very long time. I'm an enormous fan of the first two Golden Suns, and I
was happy to hear that there's going to be a continuation to the series. This
RPG is very solid, and, in my opinion, is one of the better RPGs on the DS, 
probably even the last great RPG on the system.
The game picks up 30 years after the first two games in the series left off.
You'll be controlling Matthew, Isaac's descendant, who tries to save Weyard
from the enigmatic and mysterious Psynergy vortexes along with his friends 
Karis and Tyrell. He will also meet many new friends and comrades on his way.
You'll see new places of the Angara continent (since it's the only continent
that is available to explore in this game), and battle new foes.
All in all, this game truly delivers, and I'm delighted to write a walkthrough
for it. I hope that you'll enjoy playing Golden Sun: Dark Dawn as much as I
enjoyed writing this guide!


==============================================================================
II.................................GAME BASICS...........................GSDD2
==============================================================================


==============================================================================
III...............................GAME CONTROLS..........................GSDD3
==============================================================================

                 _______________________________________________ 
                /           _________________________           \
                |          |.-----------------------.|          |
                |          ||                       ||          |
                |          ||                       ||          |
                |          ||                       ||          |
                |  . . .   ||                       ||   . . .  |
                |  . . .   ||                       ||   . . .  |
                |          ||                       ||          |
                |          ||                       ||          |
                |          ||_______________________||          |
                |____      '-------------------------'      ____|
                (____|__________________'__________________|_||_)
                |           _________________________           |
                |          |.-----------------------.|          |
                |    _     ||                       ||    (X)   |
                |  _| |_   ||                       ||  (Y) (A) |
                | |_   _|  ||                       ||    (B)   |
                |   |_|    ||                       ||          |
                |          ||                       ||          |
                |          ||                       ||          |
                |          ||                       || ()start  |
                |          ||_______________________|| ()select |
                |          '-------------------------'          |
                \_______________________________________________/


                            A - Confirm
                            B - Back
                            X - Menu
                            Y - Toggle upper screen
                            D-Pad - Move
                            Start - Nothing
                            Select - Nothing
                            L/R - Psynergy shortcuts

==============================================================================
IV...........................CHARACTER INTRODUCTION......................GSDD4
==============================================================================

==============================================================================
V..................................WALKTHROUGH...........................GSDD5
==============================================================================

This walkthrough contains only slight spoilers, like location and boss names.
I will also mention the points in the game when certain characters join your
party. However, I will not reveal any critical plot details, and will only
stick to direct documenting of all the things you can do in this game.

==============================================================================
PROLOGUE.................................................................DDWT1
==============================================================================


                     Long ago, the ancients of Weyard 
                    discovered the secrets of Alchemy.

                    They found that all life in Weyard
                      was based on the four elements:
                        earth, wind, fire and water.

                       They used their knowledge of
                        Alchemy to forge a dazzling
                      civilization from the elements.

                        And the ancients made their
                         wildest dreams come true.
 
                            And then began the
                           nightmare of Alchemy.

                      Abuses of Alchemy threatened to
                   tear apart their entire civilization.
                    So the ancients did the unthinkable:
                       They sealed away the power of
                       Alchemy so no one could use it.

                        Civilization was saved, but
                         the physical world itself
                         began to die a slow death.

                          For the ancients didn't
                          realize that Alchemy was
                         what held Weyard together.

                       Without the force of Alchemy,
                     lands went barren, seas went dry,
                      and the planet began to crumble.

                     And civilization itself fell into
                       the darkest of ages that came
                    before its final, fatal extinction...

                        The ancients had sealed away
                        Alchemy to save civilization.
                         But they had doomed Weyard.

                      But while the oceans churned and
                      life on the continent slid slowly
                      toward oblivion over the eons...

                     A legend was kept alive that held
                       the key to Weyard's survival.

                   If four Elemental Lighthouses could be
                     ignited, their energy would trigger
                      the Golden Sun event over Weyard.

                      The Golden Sun would unleash the
                    force of Alchemy - saving the world!

                   Thirty years ago, a group of heroes did
                     save the world with the Golden Sun.
                   But now a shadowy threat is spreading...


After the lenghty inrtoduction and the opening scene, you'll gain control of
Matthew, the main character. Try to run around for a bit, open the menu, get
yourself familiar with the controls. Or just climb the ladder to get on the
roof of the house for another scene. Approach Tyrell for another sequence of
scenes.


==============================================================================
LOOKOUT CABIN............................................................DDWT2
==============================================================================

.----------------------------------------.
|             Items & Djinni             |
|----------------------------------------|
|  Short Sword                          |
|  Sun Saga 1                           |
|  Padded Gloves                        |
|  Herb                                 |
'----------------------------------------'

Inside the house, Karis will give you a [LEATHER CAP]. You'll watch a little
equipment tutorial. Karis will also save your game in the travel log. Open the
nearby chest for a [SHORT SWORD] and climb the ladder. Examine one of the book
shelves to find [SUN SAGA 1]. Go upr the stairs and open the chest to find
[PADDED GLOVES]. Equip both the sword and the gloves, then talk to Karis. She
will join you. Exit the cabin, go left and examine one of the pots there for a
[HERB]. Head right for a scene.


==============================================================================
GOMA PLATEAU.............................................................DDWT3
==============================================================================

.----------------------------------------.
|               Enemies                  |
|----------------------------------------|
|  Slime                                |
|  Flutter Seed                         |
'----------------------------------------'

Go all the way right, and Isaac will tell you to enter the cave. Once there,
Isaac and Garet will stop you near the entrance. You'll fight your first 
battle. Follow the only path, slide down and jump over the gaps. Try to use
the "Move" Psynergy on the pillar to trigger a scene. After a Psynergy lecture
approach the pillar and push it left or right to make it fall using "Move".
Jump over the nearby gaps and touch a Psynergy stone to restore your PP. Exit
the cave in the southeast. Follow the path down and move the pillar to the
right. Go back and jump over it. Continue your path forward for one more scene
here. Keep going northeast to reach Tanglewood.


==============================================================================
TANGLEWOOD...............................................................DDWT4
==============================================================================

.----------------------------------------------------------------------------.
|             Items & Djinni             |               Enemies             |
|----------------------------------------|-----------------------------------|
|  Herb                                 |  Slime                           |
|  Bramble Seed                         |  Flutter Seed                    |
|  Elixir                               |  Willowisp                       |
'----------------------------------------|  Wild Wolf                       |
                                         |  Rat Soldier                     |
                                         '-----------------------------------'

After a Djinni tutorial and a couple of battles, Isaac and Garet will join the
team. Although you can't command them directly in battle, they still fight
alongside you. They'll give you six Djinni. Go north and right at the fork,
make a U-turn and over the water to get to a chest with [HERB]. Go north after
that and make your way northeast to get to a chest with a [BRAMBLE SEED]. Run
around this spot to trigger a scene. Go back a bit and approach the big red
flower. After the scene, go north to find another red flower. You should have
at least one Mars Djinn in Matthew's possession, so that he obtains the "Fire
ball" Psynergy. Use it on the flower and proceed to the right. Run over the
green bushes and go northeast. You'll see a little vine here (looks like a 
leaf). Stand as close to it as you can and use the "Growth" Psynergy on it
(Matthew should have it). Now go southeast and head southwest to get to the
red flower. Burn it with "Fireball". Get on the green bushes again and move 
northeast, jumping from one bush to another. Climb the vine and shoot the red
flower with "Fireball". Climb down and run northeast, then west to the next 
area. Push both pillars into the water. Jump east for a chest with [ELIXIR].
Jump north and use "Move" on the pillar to make it fall in the water. Use
"Growth" on the vine and approach the mine cave for a scene.


==============================================================================
ABANDONED MINE...........................................................DDWT5
==============================================================================

.----------------------------------------.
|               Enemies                  |
|----------------------------------------|
|  Wild Wolf                            |
|  Rat Soldier                          |
|  Willowisp                            |
'----------------------------------------'

Follow the path forward until you run into a vine. Use "Growth" on it, climb
it and follow the descending path to the exit for another scene. After it, run
north and then west. Use "Growth" on the vine and go up a bit. Descend the
vine and approach the giant flower. Heal yourself if needed, and save your
game. When ready, toss a fireball at the beast.

.----------------------------------------------------------------------------.
| BOSS: Tangle Bloom                                                         |
|----------------------------------------------------------------------------|
| Experience: 145                                                            |
| Gold: 77                                                                   |
| Item Drop: Psy Crystal                                                     |
|----------------------------------------------------------------------------|
| If you're level 5 like me, you should have no real problems with this      |
| battle, since Isaac and Garet are helping you out. This makes the fight    |
| pathetically easy. Tangle Bloom mostly does physical attacks, and rarely   |
| uses the Bramble Seed attack, and even more rarely - Phantom Spore, which  |
| can cause delusion on your characters. Regular attacks are fine for this   |
| battle, since Garet and Isaac will be doing the Djinn-summoning job here.  |
| This is more of a training boss battle, I guess.                           |
'----------------------------------------------------------------------------'

Make your way to Tyrell. After the conversation, go west and follow the path
outside for a scene. Back in the Lookout Cabin, you'll watch a long scene that
officially opens your journey. In the Goma Plateau, take the nearby path down
and exit to the overworld. A [VENUS DJINNI "FLINT"] will join you right away.
That's your first Djinni here, so be gentle with it.. hehe... Proceed west and
enter the nearby town, the Patcher's Place.


==============================================================================
PATCHER'S PLACE..........................................................DDWT6
==============================================================================

.-------------.                        .------------.
| WEAPON SHOP |                        | ARMOR SHOP |
|------------------------------------. |-------------------------------------.
|      Item Name          |  Price   | |     Item Name            |  Price   |
|-------------------------|----------| |--------------------------|----------|
| Long Sword              | 200 G    | | Cotton Shirt             | 20 G     |
| Short Sword             | 120 G    | | One-piece Dress          | 25 G     |
| Mace                    | 80 G     | | Wooden Shield            | 40 G     |
| Wooden Stick            | 40 G     | | Padded Gloves            | 10 G     |
| Short Bow               | 300 G    | | Leather Cap              | 30 G     |
'------------------------------------' '-------------------------------------'

.-----------.
| ITEM SHOP |
|----------------------------------------.
|      Item Name            |    Price   |
|---------------------------|------------|
| Herb                      | 10 G       |
| Antidote                  | 20 G       |
'----------------------------------------'

.----------------------------------------.
|             Items & Djinni             |
|----------------------------------------|
|  Power Bread                          |
|  Herb                                 |
|  Elixir                               |
|  Antidote                             |
|  Sun Saga 2                           |
|  Smoke Bomb                           |
|  Mars Djinni "Forge"                  |
'----------------------------------------'

Head west, check the barrel for some coins, and enter the store for a scene.
After it, go behind the counter and open the chest with [POWER BREAD]. Talk to
Patcher from across the counter, and he'll tell you about his shop. After 
buying some new equipment, go west and enter the lower door. You'll find a
barrel with a [HERB] there. Go back, up the stairs and right. Outside, check
the barrel for an [ELIXIR]. Head into the door on the right, and search the
pot for an [ANTIDOTE]. Go up the stairs, and west to the edge into the north
west house. Check the bookshelf to find [SUN SAGA 2]. Go down and check the
barrel for a [SMOKE BOMB]. Go east and enter the house to get some coins from
the drawer. To the left of the house, you'll find a vine. Use "Growth" on it
to make a shortcut and head back to the upper part of the town. Start climbing
the mountain.


==============================================================================
PSYNERGY TRAINING GROUNDS................................................DDWT7
==============================================================================

You'll see four pillars and a tree in front of you. Move the far right pillar
to the left, northmost one to the south four times. And finally, move the 
third pillar around the tree to position it in line with the other two. Climb
the tree and jump over the pillars. Run east and climb down another tree. Use
"Growth" on the vine and climb down to the next screen. You'll find the [MARS
DJINNI "FORGE"] here. Return to the training grounds and talk to the old guy
near the entrance. Agree to undergo the test of your abilities. Remember, 
there's a boss in the end of this trial, so you should be at least level 7 to
feel comfortable. You'll have 10 minutes for each of the four tests.

Test 1 (Mercury Area)
Go north and cast "Fireball" at the white-blue picture. Go east and push the
forst log to the right. Move the pillar to the right and push the bottom log
there. Finally, push the middle log up and head east. Climb the tree and shoot
a "Fireball" at the picture. Go east and move both pillar on the geysers. 
Stand on the middle geyser to be trampolined to the top. Shoot the picture to
finish the first test.

Test 2 (Venus Area)
Go north and use "Whirlwind" on the nearby wind-vane. Use "Whirlwind" on the
one behind it, too. Now run to the northeast corner and use "Whirlwind" on
the wind-vane there. Go back to the beginning of this area and hop into the
cart. After taking a ride in it, jump to the left and shoot three pictures
with "Fireball". Jump left, over the logs and finally cast "Growth" on the
vine. Climb up and shoot both pictures to finish the test.

Test 3 (Jupiter Area)
Go north, up the logs and cast "Whirlwind" on the wind-vane. Jump to the right
and pull all three pillars to the left using "Move". Continue right, and jump
to the south. Hop onto the floating crates. You need to move three pillars to
release the switches. Once you've done that, shoot the three pictures with
"Fireball" to open the path east. Cast "Whirlwind" on the wind-vane, then hit
the picture with "Fireball" again.

Test 4 (Mars Area)
Melt the ice pillar with "Fireball", and jump over the puddle. Push the log to
the left, then jump north, left and get behind the log. Push it east sp that
it lands in the water. Melt 3 ice pillars that are stuck between the crates
and go to the right. Cast "Whirlwind" on the wind-vane, then go up the stairs
and west. Use the pillar to shield yourself from the flames. Continue east,
and shoot the ice pillars with "Fireball" from different heights. Use "Growth"
on the vine and climb it. Finally, burn the pictures in the end and prepare to
face a boss.

.----------------------------------------------------------------------------.
| BOSS: Dim Dragon                                                           |
|----------------------------------------------------------------------------|
| Experience: 179                                                            |
| Gold: 60                                                                   |
| Item Drop: Nut                                                             |
|----------------------------------------------------------------------------|
| I guess that GS: The Lost Age players are familiar with who this guy tries |
| to resemble. Anyway, it's a pretty easy boss, since it uses primarily weak |
| attacks like Sizzle Breath or Pebble Breath. They hit more than one party  |
| member, but the damage is minimal. It can also use Scary Jinx spell, that  |
| inflicts Curse on one character, but I guess you should be able to kill it |
| before the spell works. If you're having trouble with this Dragon, consider|
| gaining a couple of level, but I guess level 6-7 should do the job.        |
'----------------------------------------------------------------------------'

Whichever chest you decide to open, you'll still get a [GATE CARD]. It's a 
very important item which we'll need a little bit later. You can go through
the trials again and you'll get a [WATER OF LIFE] from the second chest.

Exit Patcher's Place to the south, and go southeast. Soon enough you'll reach
the Goma Highlands Road.


==============================================================================
GOMA HIGHLANDS ROAD......................................................DDWT8
==============================================================================

.----------------------------------------------------------------------------.
|             Items & Djinni             |               Enemies             |
|----------------------------------------|-----------------------------------|
|  Mint                                 |  Rat                             |
|  Themis' Axe                          |  Ape                             |
|  Herb                                 |  Gobling                         |
|  Jupiter Djinni "Gust"                |  Drone Bee                       |
'----------------------------------------------------------------------------'

Go north, up the stairs, and jump over the little river near the sign. Now use
"Whirlwind" on the flower petal between the tree and the eminence. Climb the
tree and jump to the upper side. Go west and hop in the gondola. Cast the 
"Fireball" Psynergy to make it move. Open the chest with [MINT]. Slide down 
and head west, then keep going east to the next area. Push the log north, then
jump over the river and push the northeast log west. Jump over the river again
and push the next two logs south. Push the northeast log east and finally push
the west log east, too. Climb down the tree, jump east to the other side (the 
log that just landed here should help). Use "Whirlwind" on the petals and jump
to the chest with [THEMIS' AXE]. Go back a little (to the sign) amd head east
along the curving path to the next area.


==============================================================================
CARVER'S CAMP............................................................DDWT9
==============================================================================

.---------------.
| GENERAL STORE |
|----------------------------------------.
|      Item Name            |    Price   |
|---------------------------|------------|
| Long Sword                | 200 G      |
| Battle Axe                | 280 G      |
| Short Bow                 | 300 G      |
| Travel Vest               | 50 G       |
| Wooden Shield             | 40 G       |
| Padded Gloves             | 10 G       |
| Circlet                   | 120 G      |
| Herb                      | 10 G       |
| Antidote                  | 20 G       |
'----------------------------------------'

.----------------------------------------.
|             Items & Djinni             |
|----------------------------------------|
|  Sleep Bomb                           |
|  Lucky Pepper                         |
|  Herb                                 |
|  Mercury Djinni "Chill"               |
'----------------------------------------'

After the little scene, cast "Whirlwind" on the petal to rescue the kid. After
the conversation, head north a bit to meet Carver. After the scene, go south
and jump over the gap near the exit. Climb the ladder down, use "Growth" on
the vine and you'll find a [MERCURY DJINNI "CHILL"] here. We can now get one
more Djinni (the one we saw at the Goma Highlands Road), so let's do that. Go
behind the northwest house, and get as close as you can to the yellow pillar.
Use "Move" on it to move it east twice. Jump on it and head left, back to the
Highlands. Go north to find a [HERB] in the pot. Then proceed south to the
gondola and launch it with "Fireball". On the other side, run north and east
to find [JUPITER DJINNI "GUST"]. Defeat it to make it join you. Return to
Carver's Camp. First off, go into the building where the shop and inn are
located. You'll find a [SLEEP BOMB] downstairs. Exit the hut and push the log
that is nearby to the left. Go behind the southwest house to find some coins
in the pot. Use the chimney to get into the this house. Inspect the pot to
find [LUCKY PEPPER]. You can also find a [HERB] in one of the barrels of the
northwest house.

When you're done here, exit the town to the south. From Carver's Place, start
going south and you'll run into a battle with a [MARS DJINNI "FEVER"]. Go back
a bit, and enter Carver's Lumberyard, which is west of Carver's Place.


==============================================================================
CARVER'S LUMBERYARD.....................................................DDWT10
==============================================================================

.----------------------------------------.
|             Items & Djinni             |
|----------------------------------------|
|  Nut                                  |
|  Zagan Summon                         |
'----------------------------------------'

Go up the stairs, and run north. Descend the other stairs, and head to the 
tree. Cast "Whirlwind" on the petals and get over to the upper level. Run east
and push the light-brown log east to uncover some more petals. "Whirlwind" 
them, and use them to get inside the cave. Inside, you'll learn the [ZAGAN
SUMMON] after reading the tablet. Now you can jump onto that gondola you've
passed and ride it to the next screen.  Cast "Whirlwind" on the petals to
uncover a [NUT] item. Push the pillar down twice to make a shortcut. Get on
the gondola and ride it back. Exit the Lumberyard and head south until you
enter the Konpa Gate.


==============================================================================
KONPA GATE..............................................................DDWT11
==============================================================================

.----------------------------------------.
|             Items & Djinni             |
|----------------------------------------|
|  Antidote                             |
|  Venus Djinni "Flower"                |
'----------------------------------------'

Approach the gate and ring the bell. Since you have the Gate Card, the old guy
will open the gate for you. If not, go back to the Psynergy Training Grounds
and get it. You can use the shortcut in Carver's Lumberyard that we just made.
Go north, up the ladder and jump down on the west tree. The Djinni will see
you and hide in the flowers. Use "whirlwind" to uncover it. [VENUS DJINNI
"FLOWER"] is yours now. Enter the gatekeeper's hut and check the pots for an
[ANTIDOTE]. After doing all that, leave the Gate via north exit.

On the overworld map, follow the curvy path to the Konpa Ruins.


==============================================================================
KONPA RUINS.............................................................DDWT12
==============================================================================

.----------------------------------------------------------------------------.
|             Items & Djinni             |               Enemies             |
|----------------------------------------|-----------------------------------|
|  Elven Shirt                          |  Spider                          |
|  Glyph Book                           |  Skeleton                        |
|  Grip Crystal                         |  Zombie                          |
|  Stone Key                            |-----------------------------------'
|  Psy Crystal                          |
|  Jupiter Djinni "Jolt"                |
'----------------------------------------'

This is the first major dungeon in the game. It's pretty long, and its layout
and puzzles should give you the general idea of what awaits you further in the
game. Anyway, head up the stairs and enter the temple. Head directly north in
the central door. Push the block two times north and go back. Run up the east
stairway and take the far east door. Proceed east, jump over the gap and enter
the east room. Use "Move" on the yellow orb to push it south. Return to the
previous area and step on the yellow panel. Ignore this path for now, and exit
west. Take the other east door, run through the back of it and stand on the
yellow panel. You'll see a stairway appear. Proceed to this stairway and take
the west door. In the room where the purple orb is located, cast "Whirlwind"
on it. Use "Whirlwind" again on the blue panels to make them fly in the air.
Jump to the other side of the room. Take the northwest exit. In the next area,
whirl the southwest trio of panels and jump on the eminence. Push the pillar
down. Slide down and this time whirl the southwest and northwest trios of
panels. Use them to get to the chest with [ELVEN SHIRT]. Push the pillar south
east. Whirl all the panels in the south and get to the east eminence. Push
down another pillar. Now, slide down and push both pillars north so you can
jump on them. Whirl the northeast couple of panels, and quickly use them (as
well as the pillars) to get to the northeast exit. Step on the platform and
you'll go up. Exit in the east. You will be in the main hall of the temple
again. Take the next door right away. Push the block down and go back. Take
the platform again to get down. Enter the central door again. Push the block
east three times and retreat to the previous area. Take the east platform this
time. Push the block down, and return to the room where it landed. You should
have memorized it by now. Push the block north once, and west three times.
Return to the main hall and take the far east door again. Go east and take the
north exit (the one that we ignored earlier). Use "Move" on the statues to put
them on the panels. Use the Psynergy stone if you need to, and take the north
exit. Follow the path southwest. Step on both yellow panels and push the last
block down. Use either of the shortcuts you just created to return to the room
with the flower. Push the last block south two times to trigger a scene. In
the main hall, climb on the statue's hands. Answer "Yes" when prompted. You'll
obtain the [GLYPH BOOK]. Go back to the lower central room where the flower is
and approach the tablet for a scene. The southwest statue should be moved east
and the southeast one should be moved north. The northeast statue should be
moved west, while the northwest statue should be moved south. Step on the
sparkling flower to be transported to the upper floors. Take the southwest
exit. Follow the path outside, go up the stairs and stand on the yellow panel.
Enter the door. Grab the [GRIP CRYSTAL] from the chest. Equip it on Matthew,
and use your new "Grip" Psynergy to get to the east side of the room by 
grabbing the golden pole. Use "Grip" to grab the [STONE KEY] in the northeast.
Use the key to open the door. Get on the eminence in the center and use "Grip"
to move west. A Djinni will see you and start running away from you. Trap it
by luring it to either of the poles and casting "Grip" to jump at it. Djinni
will get mad and fight you. Defeat it and [JUPITER DJINNI "JOLT"] is yours.
Now move to the east end of this area using "Grip" and exit east. On the next
screen, immediately turn west to return to previous area, this time on the
lower level. Go all the way west, and descend the vine. Keep going west to 
find a chest with [PSY CRYSTAL]. Climb the vine back up and enter the nearby
door. Follow the path northeast. Enter the door in front of you and proceed
through the curvy path to the room with the red orb. Use "Grip" to get around
here and use "Fireball" on the orb. Go two screens back and destroy the big
block with "Fireball". Return to the flower platform and get down to the main
hall. Use "Fireball" on the red tablet in the center and descend the newly-
opened stairway. Step on the yellow block and enter Konpa Cave.


==============================================================================
KONPA CAVE..............................................................DDWT13
==============================================================================

.----------------------------------------------------------------------------.
|             Items & Djinni             |               Enemies             |
|----------------------------------------|-----------------------------------|
|  Elven Rapier                         |  Spider                          |
|  Cookie                               |  Skeleton                        |
'----------------------------------------|  Zombie                          |
                                         '-----------------------------------'

Use the Psynergy stone if you need to and exit this area in the northwest.
Follow the path north, use "Grip" to get to the opposite side, go down a bit
and cast "Grip" again to get on the eminence, and push the pillar down. Slide
down and move it to the left once. Use these elevations to get to a chest with
[ELVEN RAPIER]. Slide down and go north. Save at the end of this path. Once
you go through this door and fight a boss in the next area, you'll have the
last chance ot return to the previously visited locations. This is the first
point of no return in the game. Make sure you got all the Djinnies up to this
point. If you've been following this walkthrough, you should have 7 of them.
Also, this is your last chance to get the "Zagan" summon. When you're ready,
save your game, head through the door and watch the scene.

.----------------------------------------------------------------------------.
| BOSS: Stealthy Scout x3                                                    |
|----------------------------------------------------------------------------|
| Experience: 798                                                            |
| Gold: 426                                                                  |
| Item Drop: Psy Grenade                                                     |
|----------------------------------------------------------------------------|
| This boss can be difficult, if you're underleveled. You should be level 10,|
| at least. Since there are three of these guys here, you should cast spells |
| that hit multiple targets. Karis' Plasma is especially useful here. If you |
| are unlucky, Scouts can start using Psy Grenades at the start of the fight |
| to deplete your PP to zero. Don't bother replenishing it, as most likely   |
| they'll reduce it again. That's why you need to have a good amount of Herbs|
| or Nuts to help you heal. Other than that, Scouts can use Paralysis Shot,  |
| a weak attack that can paralyze your characters, or Stifle Shot to damage  |
| you and reduce your agility. When their HP is low, they start throwing     |
| Herbs at each other, so you should be using your Djinni here if you're     |
| feeling that regular attacks won't do.                                     |
'----------------------------------------------------------------------------'

After the long (and interesting) scene, go east. On the next screen push the
first pole south, then do the same with the next one you come to. Push the 
east pole left, then the south pole up, and the west pole right. Make your way
to the south exit. I do believe this is the actual point of no return, cause
after you come outside, you won't be able to get back into the cave. Anyway,
after the scene, proceed south and watch the conversation with Rief. He will
then join your party! Finally, a Mercury Adept. Go northeast and climb the
tree. Use "Growth" on the vine and climb it. Move to the west side and enter
the cave to find a chest with a [COOKIE] inside. Leave Konpa Cave for good.

In the overworld map, head south and east to the town of Harapa.


==============================================================================
HARAPA..................................................................DDWT14
==============================================================================

.-------------.                        .------------.
| WEAPON SHOP |                        | ARMOR SHOP |
|------------------------------------. |-------------------------------------.
|      Item Name          |  Price   | |     Item Name            |  Price   |
|-------------------------|----------| |--------------------------|----------|
| Long Sword              | 200 G    | | Leather Armor            | 240 G    |
| Battle Axe              | 280 G    | | Travel Vest              | 50 G     |
| Hunter's Sword          | 520 G    | | Travel Robe              | 200 G    |
| Heavy Mace              | 500 G    | | Leather Armlet           | 180 G    |
| Longbow                 | 800 G    | | Open Helm                | 180 G    |
'------------------------------------' | Circlet                  | 120 G    |
                                       '-------------------------------------'

.-----------.
| ITEM SHOP |
|----------------------------------------.
|      Item Name            |    Price   |
|---------------------------|------------|
| Herb                      | 10 G       |
| Antidote                  | 20 G       |
| Elixir                    | 30 G       |
| Khiren Water              | 100 G      |
'----------------------------------------'

.----------------------------------------.
|             Items & Djinni             |
|----------------------------------------|
|  Khiren Water                         |
|  Sleep Bomb                           |
|  Oil Drop                             |
|  Mars Djinni "Cinder"                 |
|  Venus Djinni "Brick"                 |
'----------------------------------------'

Go to the southwest house and check the pot for [KHIREN WATER]. The northwest
house (near the weapon shop) has a barrel with some coins. Enter the inn, and
you'll find a [SLEEP BOMB] in the barrel there. Approach the kids near the
southeast house for a little scene. Go to the fortune-teller's tent and talk
to Nhamu to a rather creepy comment about your future. Enter the healer's 
house and go upstairs. Check the pot for [OIL DROP]. Go outside, and north.
Cast "Douse" on the flame. Jump over it and go north. In the ruins area, head
north and you'll find [MARS DJINNI "CINDER"]. Leave Harapa via south exit. On
the overworld map, go northeast to the Passaj Mountain.


==============================================================================
PASSAJ MOUNTAIN CLIMB...................................................DDWT15
==============================================================================

.----------------------------------------------------------------------------.
|             Items & Djinni             |               Enemies             |
|----------------------------------------|-----------------------------------|
|  Leather Boots                        |  Kobold                          |
|  Blow Mace                            |  Troll                           |
|  Venus Djinni "Bark"                  |-----------------------------------'
'----------------------------------------'

Go west, up the stairs, and push the pillar to the right. Climb the ladder
down and go west. Use "Move" on the pillar topush it east. Go up, and slide
down. Open the chest with [LEATHER BOOTS]. Cast "Growth" on the vine and climb
it. Go west, and cast "Whirlwind" on the petal. Use it to jump east and into
the cave. On 2F, go north into the next door. Stand to the left of the pillar
and push it east. Go east, push the green zol stone into the hole and exit
northeast. On 3F, go west and cast "Whirlwind' on the zol stone. Use it to get
to the southwest exit. Cross the bridge, and in the next room push the zol
stone east, go up, avoiding the wind gusts. Slide down to the right and push
the stone down, then push it east. Get over to the eminence in the east and
jump over the stone to a chest with the [BLOW MACE]. Exit northeast. Go north,
slide down. Be careful with the gusts of wind when heading west to examine the
Djinni. Defeat it to obtain [VENUS DJINNI "BARK"]. Take the right north stairs
and you'll be outside again. Climb the ladder to the top. Ignore the east path
for now. Go north to the town of Passaj.


==============================================================================
PASSAJ..................................................................DDWT16
==============================================================================

.-----------.
| ITEM SHOP |
|----------------------------------------.
|      Item Name            |    Price   |
|---------------------------|------------|
| Herb                      | 10 G       |
| Antidote                  | 20 G       |
| Elixir                    | 30 G       |
| Khiren Water              | 100 G      |
'----------------------------------------'

.----------------------------------------.
|             Items & Djinni             |
|----------------------------------------|
|  Tree Flute                           |
|  Smoke Bomb                           |
|  Nut                                  |
|  Herb                                 |
|  Power Bread                          |
|  Antidote                             |
|  Quality Zol                          |
|  Mars Djinni "Brand"                  |
'----------------------------------------'

Follow Rief to the platform for a scene. After it, go back to town. Enter the
central round building for another scene. Move the east grey pillar to the 
right, then push the east zol stone up, left and up. Go to the left part of
the room. Push the left zol stone right and up. Then push the remaining stone
left, up, right, up. Throw "Fireball" at the symbol in the center to trigger a
scene. After it, enter the hut in northwest for another scene. Talk to Baghi,
and he'll give you the [TREE FLUTE]. Leave the hut and enter the weapon/armor
shop. Push the northeast block west two times, and south two times. Push the
northwest block east once and south four times. Push the remaining block west
twice, north twice and west twice. Check the pot on the right for a [SMOKE
BOMB]. Exit the house and go to the inn. Search the pots for a [NUT]. Take the
north door, go west, check the barrel foe a [HERB], and enter the northwest
room. You'll find [POWER BREAD] in a barrel here. Go back to the fork and take
the north door. Search the pots for some coins. Go bakc to the fork and exit
southwest. Inspect the big pot to find [ANTIDOTE]. Go to the healer's house
(lower west house) and take the back door. Push the zol stone east, south,
east, west. In the next room you'll find some [QUALITY ZOL] in the chest. We
can't get to the Djinni now, so go to the lower door on the east side of town
and step on the elevator. You'll be brought to the foot of the mountain.

In the overworld, run east, and you'll run into a Djinni battle in the woods
west of Kaocho. Defeat your opponent to get [JUPITER DJINNI "ETHER"]. Run
across the bridges and enter Kaocho in the north.


==============================================================================
KAOCHO..................................................................DDWT17
==============================================================================

.----------------.                     .-----------.
| EQUIPMENT SHOP |                     | ITEM SHOP |
|------------------------------------. |-------------------------------------.
|      Item Name          |  Price   | |     Item Name            |  Price   |
|-------------------------|----------| |--------------------------|----------|
| Broad Sword             | 1000 G   | | Herb                     | 10 G     |
| Hunter's Sword          | 520 G    | | Antidote                 | 20 G     |
| Heavy Mace              | 500 G    | | Elixir                   | 30 G     |
| Longbow                 | 800 G    | '-------------------------------------'
| Leather Armor           | 240 G    |
| Travel Robe             | 200 G    |
| Bronze Shield           | 500 G    |
| Leather Gloves          | 220 G    |
| Wooden Cap              | 400 G    |
'------------------------------------'

.----------------------------------------.
|             Items & Djinni             |
|----------------------------------------|
|  Sanan Dress                          |
|  Elixir                               |
|  Smoke Bomb                           |
|  Grandmother's Gift                   |
|  Wo's Letter                          |
|  Venus Djinni "Steel"                 |
|  Mars Djinni "Lava"                   |
'----------------------------------------'

Go east across the bridge and then south. Jump over the leaf to the chest with
[SANAN DRESS]. Go to the house east of here and search the pot for [ELIXIR].
Go back west across the bridge and enter the house with lots of bookshelves.
Search the pot for some coins. Go northwest from the closed tea shop and check
the pot for a [SMOKE BOMB]. Enter the west house here and check the drawer for
some coins. Talk to the old woman near the table to get [GRANDMOTHER'S GIFT].
Go east from the inn, on the narrow path beside the water. Keep going N, jump
on the leaves. Jump on the side of the palace and use "Grip" on the pole to
get to the opposite side. Proceed south from there to find a new [VENUS DJINNI
"STEEL"]. Don't worry about the Mars one for now, as we can't get to it. Once
you're done shopping and sightseeing, enter the big palace in the north. 
Answer "Yes" when prompted. Enter the north red door for a scene. You'll get
[WO'S LETTER] in the process. After the scene ends, you'll be in some secluded
section of the Ouroboros dungeon. Go north two screens to the next area. Move
the snake statue left and go west. Use "Move" on the statue, which is second
from the left to get back in the Kaocho cave. Climb the vine and exit the cave
to the southeast. Now leave Kaocho and head for Ayutay, which is to the south
west of here.


==============================================================================
AYUTAY..................................................................DDWT18
==============================================================================

.-------------.                        .------------.
| WEAPON SHOP |                        | ARMOR SHOP |
|------------------------------------. |-------------------------------------.
|      Item Name          |  Price   | |     Item Name            |  Price   |
|-------------------------|----------| |--------------------------|----------|
| Broad Sword             | 1000 G   | | Leather Armor            | 240 G    |
| Broad Axe               | 1400 G   | | Adept's Clothes          | 850 G    |
| Battle Rapier           | 2900 G   | | Bronze Shield            | 500 G    |
| Battle Mace             | 2600 G   | | Leda's Bracelet          | 900 G    |
'------------------------------------' | Bronze Helm              | 600 G    |
                                       | Silver Circlet           | 1300 G   |
                                       '-------------------------------------'

.-----------.
| ITEM SHOP |
|----------------------------------------.
|      Item Name            |    Price   |
|---------------------------|------------|
| Herb                      | 10 G       |
| Antidote                  | 20 G       |
| Elixir                    | 30 G       |
| Sacred Feather            | 70 G       |
'----------------------------------------'

.----------------------------------------------------------------------------.
|             Items & Djinni             |               Enemies             |
|----------------------------------------|-----------------------------------|
|  Herb                                 |  Pixie                           |
|  Antidote                             |  Harpy                           |
|  Cookie                               |  Mole                            |
|  Open Helm                            |-----------------------------------'
|  Elixir                               |
|  Sleep Bomb                           |
|  Sand Prince                          |
|  Power Bread                          |
|  Vial                                 |
|  Crystal Powder                       |
|  Leather Boots                        |
|  Glittering Tiara                     |
|  Water of Life                        |
|  Dragon Shield                        |
|  Jupiter Djinni "Breath"              |
'----------------------------------------'

Show Wo's Letter to the couple of Kaocho soldiers here, and they'll let you
through. Go west and take the [HERB] from the barrel. You'll find [ANTIDOTE]
in the pot on the east side of the lake. Now go behind those soldiers near the
entrance and get on the raft. You need to use "Whirlwind" to move it. The raft
goes in the opposite direction from where you directed "Whirlwind". Stand on
the raft facing west and cast "Whirlwind". The raft will move east. Do the
same to move it north and west. Jump west and north to get on another raft.
Go north and west to get to a chest with a [COOKIE]. Ge back on the raft and
sail east, south, east, north. Head north into the palace and use the letter
to get through the guards. Show the letter again, this time to Kaocho general
Ku-Tsung, for a scene. Exit this area in southeast. Use "Growth" on the vine
and go west to the door. In the next screen, take the northeast exit. Follow
the path to the area with the tree. You can get some coins by searching the
pot in the left wing. Use the Tree Flute near the tree for a scene. Keep going
north after Amiti, grabbing some coins from the pot on your way. Head straight
to Paithos' throne. After the long scene, go south twice, then take the east
exit. Search the drawer for [OPEN HELM]. Go south and take the stairway east.
Check the barrel for [ELIXIR] and go back. Head south and take the southeast
exit outside. Check the pots for some coins. Back in the previous area, go
west and take the southwest exit. Check the middle pot for [SLEEP BOMB]. Go
back and take any of the two stairways leading to the lower part of Ayutay
castle. Let's call this big area "the fountain area". Go to the center room
behind the fountain for a scene. Take the northeast exit. Heal yourself and
save the game. Examine the tablet and play the Tree Flute.

.----------------------------------------------------------------------------.
| BOSS: Sand Prince                                                          |
|----------------------------------------------------------------------------|
| Experience: 1540                                                           |
| Gold: 825                                                                  |
| Item Drop: N/A                                                             |
|----------------------------------------------------------------------------|
| Sand Prince is easy. His variety of attack is pretty poor. He mostly uses  |
| regular attacks or Eartquake. Arc Blast can hit a couple of characters. The|
| only attack that can deal a good amount of damage to you is Eruption, but  |
| I've only seen him use it once or twice. Rief's Water Psynergy works best  |
| against the Sand Prince, so keep that in mind and heal when needed.        |
'----------------------------------------------------------------------------'

You'll obtain the [SAND PRINCE] stone. Equip it on Tyrell. Go back to the
previous room and use your new "Arid Heat" Psynergy on the water bowl for a
scene. Return to the fountain area and go near the southwest exit. Turn north
and enter the door there. Open the chest with [POWER BREAD]. Go back and take
the northwest exit. Go northwest and make your way through the crates to a
chest with a [VIAL]. Return to the fountain area. Exit it southeast and follow
the path to a room that has a chest with [CRYSTAL POWDER]. Return to the
fountain area. Exit it southwest and take the west door. Move the pillar into
the darkened space and go back. Go east and into the little room. Inside you
will find a chest with coins. Go back and exit south. Step on the raft and
sail it west to the chest with [LEATHER BOOTS]. After that, sail the raft east
south and east. Jump south and push the pillar into the water. Go back and get
on the east raft this time. Sail it south, west, south to get to an island 
that has a chest with [GLITTERING TIARA]. Sail the raft west, north, west,
north, east. Jump east, climb the ladder and exit north. Sail the raft west to
find [JUPITER DJINNI "BREATH"]. Back on the raft, sail it east, north, east,
north to a chest with [WATER OF LIFE]. Go back to the lake area and sail the
raft west, south and west. Jump to the tower in the center of the lake.


==============================================================================
BARAI TEMPLE............................................................DDWT19
==============================================================================

.----------------------------------------------------------------------------.
|             Items & Djinni             |               Enemies             |
|----------------------------------------|-----------------------------------|
|  Kimono                               |  Lizard Man                      |
|  Storm Brand                          |  Merman                          |
|  Mercury Djinni "Surge"               |  Hydra                           |
'----------------------------------------------------------------------------'

Drain the bowl with "Arid Heat"and go north twice. Jump to the west exit.
Continue on, don't touch the chest and take the southeast exit. Cast "Arid
Heat" on the bowl and climb down. Jump to the northwest exit. Open the chest
and read the letter. Go southeast, move the block east and exit this room.
Cast "Arid Heat" on another bowl, climb down and take the north door. Head
north and go through the west waterfall. Open the chest with a [KIMONO]. Go
back and enter the east waterfall. Jump to the bowl, drain it and climb down.
Push the blocks in one vertical line to make path to the north door. Cast
"Douse" on the bowl and go north. Head east, west and north. Go down the stair
way and cast "Arid Heat" on the bowl. Then get back up and stand close to the
Djinni. Cast "Fireball" on it to make it jump down. Defeat it and you'll get
[MERCURY DJINNI "SURGE"]. Go into the north door. You'll see water scales.
Move to the right bowl and fill it with water by casting "Douse". Take the
nearby stairs and cast "Growth" on the vine. Move a bit west and run on the 
scales to get higher. Push the red block down. Enter the northeast door. Go
north and fill the bowl with water. Head southwest and push the pipe north.
Push the second pipe west. Go back around the room and push the third pipe 
west. Return to the previous room and use "Arid Heat" on the right bowl. Cast
"Douse" on the left bowl. Go back up and jump into the stream of water (near
the elephant head). After the scene, cast "Whirlwind" on the wind-vane. Use
Matthew's "Retreat" to get out of here. Dry the bowl again. Go north twice and
take the path east. Follow it to the room with three chests. Jump east and
open the east chest for [STORM BRAND]. Now you can leave this place for good.

Back in Ayutay, go back to the castle to meet Paithos. From the Alchemy Well,
go west and take west door. Sail the raft west and open the chest with [DRAGON
SHIELD]. Push the pillar in the water and go back to the fountain area. Take
whichever of north exits and take the central south door. Climb up the ladder
for a scene. Amiti will join your party. Save your game and go south. Try to
walk out of the castle and the generals will stop you.

.----------------------------------------------------------------------------.
| BOSS: Ku-Tsung & Ku-Embra                                                  |
|----------------------------------------------------------------------------|
| Experience: 1647                                                           |
| Gold: 762                                                                  |
| Item Drop: Plume Dumpling, Rice Ration                                     |
|----------------------------------------------------------------------------|
| The general can pack a punch if you're not being careful. Ku-Tsung boosts  |
| their defense, while Ku-Embra boosts their attack. While Ku-Tsung is the   |
| less dangerous of the two, he should be taken down first, cause he likes   |
| himself and Ku-Embra, when they're low on HP. Ku-Embra can also heal, but  |
| he does it much less often. Ku-Embra is the powerhouse, and he uses various|
| attacks like Zealous Fury and Cyclone Slash. Heal immediately after one of |
| these. Now would be a good time to try out a couple of summons since you   |
| already should have a nice amount of Djinni to bring out the damaging ones.|
| This isn't a hard battle if you're prepared well.                          |
'----------------------------------------------------------------------------'

After the scene, leave Ayutay. Upon your return to Kaocho, you'll see a scene.
Go west across the bridge and use "Insight" on the sitting man. Go to the now
opened tea shop and a Kaocho Dumpling there. Check the pot for [LUCKY PEPPER].
Go to the man and give him the item. Jump east to get [MARS DJINNI "LAVA"]. Go
all the way east and take the northeast path to the next area. Enter the cave
and go northwest for a scene. Cast "Arid Heat" on the bowl and climb the
ladder. Play the Tree Flute to open the entrance to the Ouroboros dungeon.


==============================================================================
THE OUROBOROS...........................................................DDWT20
==============================================================================

.----------------------------------------------------------------------------.
|             Items & Djinni             |               Enemies             |
|----------------------------------------|-----------------------------------|
|  Ixion Mail                           |  Curse Demon                     |
|  Vulcan Axe                           |  Salamander                      |
|  Sol Mask                             |-----------------------------------'
|  Jupiter Djinni "Vortex"              |
'----------------------------------------'

Use the stairs to go down and exit south. Don't use the south exit in the next
room, as it leads to Kaocho palace. Take the northeast exit instead. Run down
the stairway and go south. Climb down the ladder and cast "Whirlwind" on the
zol stone. Use it to go north at the fork and use "Move" on the far east snake
statue. Jump to the chest with [IXION MAIL]. Go back and slide down. Go to the
next room and examine the tablet. Cast "Fireball" on snake's tongue and head
further. Run around the hole and exit southwest. The chest here is a Mimic, so
you can ignore it. Or fight it, if you want a decent amount of EXP points.
Throw "Fireball" at snake's tongue and climb down. "Whirlwind" both stones on
your way to get to a chest with [VULCAN AXE]. Slide down and enter the north
door. Whirl the zol stone and climb the ladder. Make your way to the northeast
corner. Move the statue from your path and jump on the ledge. Go south and 
move the statue that is near the Djinni to the left three times. Go back to
the zol stone, push it east and cast "Whirlwind" on it. Make your way to the
Djinni and defeat it. [JUPITER DJINNI "VORTEX"] is yours now. You can now exit
the room to the north. Follow the path to a non-working elevator, jump over it
and exit southeast. Examine the tablet and cast "Whirlwind" on the giant 
wind-vane. Go back to the previous room and jump on the elevator. Back in B1,
run up the newly formed stairway and enter the door. Grab the [SOL MASK] from
the chest. You can escape the dungeon now.

Back in Passaj, go to the Alchemy Forge and put the Sol Mask in its place.
After the scene, exit the Forge and enter the equipment shop. It should be
working now. You'll obtain a [ZOL RING]. Now enter the northwest building, and
open the treasury. Check the pot to find a [VIAL]. Open the chests for [HARD
NUT] and [PROPHET'S HAT]. Exit the building and run up the stairway to the
wall of Passaj. Head south and run across the entrance arc, to the next area.
Slide down and walk to the east side to find [MARS DJINNI "BRAND"] here. Cast
"Growth" on the vine and climb it to get back into Passaj. This time go to the
Cloud Platform for a scene. Leave Passaj and return to Harapa. In Harapa, take
the north exit, and jump over blocks and logs to get to the Harapa Ruins.


==============================================================================
HARAPA RUINS............................................................DDWT21
==============================================================================

.----------------------------------------------------------------------------.
|             Items & Djinni             |               Enemies             |
|----------------------------------------|-----------------------------------|
|  Lucky Pepper                         |  Momonga                         |
|  Bone Armlet                          |  Mad Mole                        |
|  Crystal Powder                       |  Gryphon                         |
|  Viking Helm                          |  Minotaurus                      |
|  Ice Queen                            |-----------------------------------'
|  Mystery Blade                        |
|  Mercury Djinni "Serac"               |
'----------------------------------------'

Go down the stairs and step on the green platform. Exit the room to the south
east. Use "Growth" on both vines here, and go back. Take the southwest exit
now and proceed south along the water line. In the icy area, go south and make
a turn to the nearby door leading north. Step on the panel and proceed south.
Run east along the ledge to open two chests with [LUCKY PEPPER] and [BONE
ARMLET]. Go back a bit and slide east. Take the southeast stairway. You'll
find two chests in this room that contain [CRYSTAL POWDER] and [VIKING HELM].
Open them and return upstairs. Take the nearby door and push the statue onto
the ice. Slide north and west to the next area. Now slide north, east, south,
west, north, west, south, east, south to land near the Djinni. Defeat it and
you'll obtain [MERCURY DJINNI "SERAC"]. Go back to the statue and slide west
again. Save the game. Slide north, east, south, west, north, west, north, 
east, north. Approach the icicle and answer "No" and "Yes" when prompted.

.----------------------------------------------------------------------------.
| BOSS: Ice Queen                                                            |
|----------------------------------------------------------------------------|
| Experience: 2402                                                           |
| Gold: 1236                                                                 |
| Item Drop: N/A                                                             |
|----------------------------------------------------------------------------|
| Ice Queen can be tough if you're underleveled. I recommend getting Matthew |
| to at least level 19 so he can learn Revive. If things get really bad, you |
| will need this spell. Although, at level 20, she doesn't seem too tough if |
| you heal in time. Her weakness is obviously fire, so spells like Tyrell's  |
| Nova will deal the most damage to her. Coupled with summons like Inferno   |
| she won't stand a chance against you. Her most dangerous attacks are Ice   |
| Missile and Frostbite, since they deal lots of damage to multiple party    |
| members. Karis'/Rief's healing spells should be applied immediately. When  |
| Ice Queen uses Ply Well, it's a sign she's gonna die soon, so focus all of |
| attacks on bringing her down and you'll emerge victorious.                 |
'----------------------------------------------------------------------------'

You'll get [ICE QUEEN] gemstone. Equip it on Rief. Freeze the with the new
"Cold Snap" Psynergy and slide south, then east. Walk through the nearby door,
step on the panel and go back. Take the northeast exit. Step on the panel.
Climb the vine and jump over the puddle. Cast "Cold Snap" on the puddle and
jump west to a northwest chest that contains [MYSTERY BLADE]. Slide down twice
and go north. Leave Harapa Ruins. Back in Harapa, attempt to leave the town
via southeast exit for a small scene. Rest at the inn and go west, behind the
southwest house. Cast "Cold Snap" on the puddle and approach the southeast
exit. Hug the outside wall and cast "Growth" on the vine. Climb it, and run
west to the house. Check the pot for [CRYSTAL POWDER]. Enter the house to
find [VENUS DJINNI "BRICK"] inside. Now you can safely leave Harapa.

Back in Passaj, enter the Alchemy Forge and cast "Cold Snap" on both puddles
for a scene. After it, go northwest to the Cloud Platform. Before advancing,
make sure you have 22 Djinni.


==============================================================================
CLOUDS OF PASSAJ........................................................DDWT22
==============================================================================

Go north and get on the cloud. Fly east and south. Jump on the moving platform
to get to the northeast corner. Fly the cloud west and use "Grip" on the 
pillar. Fly the cloud south, east, north. If you touch the electrified orb,
you'll fall down to B1. On the higher level, make your way across the moving
platforms to the northeast exit. Touch the Psynergy Stone and jump on the
cloud. Fly north. In the next area, you'll see some moving electrified orbs.
Fly east, north and jump west. Fly the next cloud east and north. Go up the
giant sky stairway all the way to Craggy Peak Ruins.


==============================================================================
CRAGGY PEAK RUINS.......................................................DDWT23
==============================================================================

.----------------------------------------------------------------------------.
|             Items & Djinni             |               Enemies             |
|----------------------------------------|-----------------------------------|
|  Spiked Armor                         |  Dirge                           |
|  Grievous Mace                        |  Bone Fighter                    |
|  Jupiter Djinni "Doldrum"             |  Chimera                         |
'----------------------------------------------------------------------------'

Head northwest and cast "Growth" on the vine, run east and use "Grip" to move
further. Climb another vine and read the tablet. Go down the vine and move the
angel statue nearby. Head through the door. Go up the stairs and cast "Whirl
wind" on the wind-vane. Go back and down. Grab the pole on the circle with
"Grip", and step on the circle after that. You'll be transported to a big room
with many doors. Each of these doors represents a Zodiac sign, and contains a
puzzle. You have to solve all the puzzles here. Let's start with the Leo door.
Cast "Fireball" at the lion's head and go back. Next up, Aquarius door. Stand
west from the mechanism and cast "Grip" on it. Head north and "Fireball" the
lion's head. Go back turn the mechanism again and proceed to the chest that
contains [SPIKED ARMOR]. In the north room, cast "Douse" on the jar and go
back to the main hall. Go through the Gemini door. The puzzle here is a bit
tricky. You can move any statue you won't, but I'll give the example by moving
the west statue. Push it west, north twice, west twice, south, west twice, 
north twice, east, north twice, east twice, south, east twice, north three
times and east. Go back and take the Virgo door. Stand to the left of the
mechanism and cast "Grip" on it. Simply turn the statue around with "Grip" and
cast "Growth". Return to the main area and enter the Libra door. Jump on the
scales, and go north into the door. You'll need "Move" for this puzzle. Jump
on the east scale and move one statue on it. Then jump on the west scale and
move on statue on it. Do the same with the east scale, and with the west one
again. Go back to the main hall and head through the Capricorn door. Shoot the
only ram plate with "Fireball". Then shoot the left one, and then left one
again. Finally, shoot the middle plate to solve the puzzle. Back in the main
area, Pisces door is next. Go east and jump to the mechanism. Use "Grip" on it
and walk to the north room. Cast "Douse" on both fish statues and go back.
Enter the Cancer door. Go northeast and turn the statue around with "Grip".
Open the chest for [GRIEVOUS MACE]. Jump west and turn the mechanism to get to
the north door. Dry the bowl with "Arid Heat" and go back. Take the Scorpio
door. Cast "Grip" on the mechanism and run around the room to get to the north
door. Push the northeast zol stone west, and then push the Scorpio zol stone
north. Push the northwest zol stone south, east and north. Push the new north
west zol stone east and south. Finally, make the Scorpio zol stone go east.
Go back and enter the Taurus door. Stand to the left of the north mechanism
and turn it using "Grip". Shoot the lion's head to release the Djinni. Turn
the second mechanism and defeat the little critter to obtain [JUPITER DJINNI
"DOLDRUM"]. Enter the north door. Cast "Douse" on the bull's head and freeze
the puddles with "Cold Snap". Go back and through the Aries door. The chest
behind the statue is a mimic. Defeat it to get a Lure Cap, which you might
need. In the puzzle room, push the square statue south twice, west seven times
and north twice. Push the circle statue north twice, east seven times, south
twice. Now move the triangle statue all the way south between the trails of
previous two statues. Go back to the main area and enter the Sagittarius room.
Pull the mechanism with "Grip" and go into the north door. Freeze the puddle
with "Cold Snap" and use "Grip" on the pole while standing to the left of the
statue. Return to the main area. Step on the platform in the middle to go back
up. Cast "Grip" on the broken mirror to launch a pendulum. Head west to the
overworld.

Head west over the bridge and north into the cave. In the North Wall Shrine,
melt the ice pillars with "Fireball". Open the chest with a [VIAL] and go east
then. Melt one of the ice pillars in the back row and make your way west.
Freeze the puddle with "Cold Snap". Go back to the center of the shrine and
slide north. Examine the tablet to learn the [MOLOCH SUMMON]. Exit the cave,
and return to the fork near Craggy Peak Ruins. Go northeast to the village of
Te Rya.


==============================================================================
TE RYA VILLAGE..........................................................DDWT24
==============================================================================

.----------------.                     .-----------.
| EQUIPMENT SHOP |                     | ITEM SHOP |
|------------------------------------. |-------------------------------------.
|      Item Name          |  Price   | |     Item Name            |  Price   |
|-------------------------|----------| |--------------------------|----------|
| Claymore                | 4000 G   | | Herb                     | 10 G     |
| Composite Bow           | 1600 G   | | Antidote                 | 20 G     |
| Chain Mail              | 2000 G   | | Elixir                   | 30 G     |
| Jerkin                  | 2400 G   | | Sacred Feather           | 70 G     |
| Gauntlets               | 1600 G   | |-------------------------------------|
| Heavy Armlet            | 2000 G   | | Artifacts:                          |
| Mail Cap                | 2000 G   | |-------------------------------------|
| Guardian Circlet        | 3400 G   | | Potion                   | 1000 G   |
|------------------------------------| | Psy Crystal              | 1500 G   |
| Artifacts:                         | | Water of Life            | 3000 G   |
|------------------------------------| | Trusty Staff             | 8 G      |
| Witch's Wand            | 860 G    | '-------------------------------------'
| Psynergy Rod            | 3800 G   |
| Frost Wand              | 5400 G   |
| Blessed Ankh            | 1600 G   |
| Safety Boots            | 700 G    |
'------------------------------------'

.----------------------------------------.
|             Items & Djinni             |
|----------------------------------------|
|  Nurse's Cap                          |
|  Apple                                |
|  Mars Djinni "Fury"                   |
'----------------------------------------'

Go to the inn and search the pot for some money. Exit the inn and enter the
northeast house for a scene. Answer "Yes" when prompted. Search the drawer to
find [NURSE'S CAP]. Go south from here, climb the tree amd cast "Growth" on
the vine. Climb it and go west to cast "Fireball" on the torch. Go around the
northeast hut again to get [MARS DJINNI "FURY"]. Enter the the ten west of the
equipment shop for a small scene. Exit the tent and into the next one, which
is nearby. You'll find an [APPLE] inside. Buy a Trusty Staff from the item
shop and go north to exit the village.


==============================================================================
TEPPE RUINS.............................................................DDWT25
==============================================================================

.----------------------------------------------------------------------------.
|             Items & Djinni             |               Enemies             |
|----------------------------------------|-----------------------------------|
|  Water of Life                        |  Vampire Bat                     |
|  Sword of Dusk                        |  Rat Fighter                     |
|  Elegant Bag                          |  Wyvern                          |
|  Warrior's Helm                       |  Dread Hound                     |
|  Mythril Circlet                      |  Cave Troll                      |
|  Mythril Silver                       |-----------------------------------'
|  Mercury Djinni "Dewdrop"             |
|  Venus Djinni "Vine"                  |
'----------------------------------------'

Go into the hut on the left and give the man a Trusty Staff. Exit the hut and
go over to the Djinni. Blast it with "Fireball" and it'll jump into the water
and the guy will catch it. Go to the pier and you will get [MERCURY DJINNI 
"DEWDROP"]. Go back east, north and into the northwest cave. Cast "Fireball"
to melt the snow and open the chest for [WATER OF LIFE]. Go back and take the
central north exit. Inside the ruins, go to the east room and stand in the sun
ray. Go back and west this time. Enter the northwest door. Climb east and head
to the northeast room. Push the first pole down, then push the next one right.
Use "Move" to put the pillar in the darkened space. Jump east and climb the
vine. Run west, climb down and open the chest with [SWORD OF DUSK]. Use "Grip"
on the pillar and enter the southeast door. Climb the rope down. Use "Grip" on
the pillar and enter the room for a scene. You'll obtain an [ELEGANT BAG]. Go
west and climb the vine. Follow the path to the entrance of the ruins. Return
to Te Rya. Talk to Ryu Kou and show him the Elegant Bag. After the scene, go
back to the Teppe Ruins to meet Sveta in the room with the statue. Sveta will
join you temporarily. Go inside the door within the statue. Take the exit and
move the pillar east. Jump on the pillars and cast "Grip" to get across the
gap. Open the chest with [WARRIOR'S HELM]. Use Sveta's "Slap" Psynergy on the
statue in the north. Follow the way further for a small scene. Take the east
door andclimb the vine. Navigate across this area, and don't forget to open a 
chest with [MYTHRIL CIRCLET]. Slide into the westmost hole and keep going down
south. Follow the path to the puddles and cast "Cold Snap" on the lower row.
Jump on them and use "Grip" to cross the gap. Take the north exit. To trap the
Djinni, simply push the pillar north. You'll get [VENUS DJINNI "VINE"]. You
can't do anything about the boulder at the top right now, so "Slap" the statue
and follow the path outside for a scene. Exit Teppe Ruins to the east. In the
overworld map, go northwest to the town of Belinsk.


==============================================================================
BELINSK.................................................................DDWT26
==============================================================================

.-------------.                        .------------.
| WEAPON SHOP |                        | ARMOR SHOP |
|------------------------------------. |-------------------------------------.
|      Item Name          |  Price   | |     Item Name            |  Price   |
|-------------------------|----------| |--------------------------|----------|
| Claymore                | 4000 G   | | Armored Shell            | 3600 G   |
| Great Axe               | 5200 G   | | Jerkin                   | 2400 G   |
| Master Rapier           | 6800 G   | | Knight's Shield          | 3000 G   |
| War Mace                | 6200 G   | | Heavy Armlet             | 2000 G   |
| Composite Bow           | 1600 G   | | Steel Helm               | 3100 G   |
'------------------------------------' | Platinum Circlet         | 4200 G   |
                                       '-------------------------------------'

.-----------.
| ITEM SHOP |
|----------------------------------------.
|      Item Name            |    Price   |
|---------------------------|------------|
| Herb                      | 10 G       |
| Nut                       | 200 G      |
| Antidote                  | 20 G       |
| Elixir                    | 30 G       |
| Sacred Feather            | 70 G       |
'----------------------------------------'

.----------------------------------------.
|             Items & Djinni             |
|----------------------------------------|
|  Herb                                 |
|  Sun Saga 4                           |
|  Sacred Feather                       |
|  Muni Robe                            |
|  Assassin Blade                       |
|  Power Bread                          |
|  Crystal Powder                       |
|  Khiren Water                         |
|  Vial                                 |
|  Smoke Bomb                           |
|  Dried Lizard                         |
|  Storm Gear                           |
|  Power Bread                          |
|  Beast Knuckles                       |
|  Mercury Djinni "Spout"               |
|  Mercury Djinni "Torrent"             |
|  Mercury Djinni "Pincer"              |
'----------------------------------------'

After the scene, go north and talk to the chipmunk with a trumpet. You can't
ask for "Arangoa Prelude" since not all musicians are present. Let's explore
the town. Enter the inn and go donwstairs. Check the pot for some coins. Enter
the temple and go upstairs. Check the barrel to find a [HERB]. Go back down
the stairs and take the other stairs leading down. Check the northeast book
shelf for [SUN SAGA 4]. Check the bookshelf below it to get [SACRED FEATHER].
You'll see a chest in the west corner. Push the nearby bookshelf west using
"Move" and open the chest with [ASSASSIN BLADE]. Notice the three bookshelves
in line? Move two of them east to uncover a secret door. Follow the path into
the ruins to find [MERCURY DJINNI "SPOUT"]. Back in town, enter the lower 
house in west end, and you'll find [MUNI ROBE] in the drawer. Go into the
upper house in the west and check the crate for [POWER BREAD]. You can't get
this Djinni now, so head back. Go through town's northwest exit to the pier.
Check the barrel for some [CRYSTAL POWDER]. Enter the area to the east. Climb
down the ladder and move the left box east, and right box south, south and
west. Freeze the puddle with "Cold Snap" and jump east to get [MERCURY DJINNI
"TORRENT"]. Check one of the barrels to find [KHIREN WATER]. Go back to square
in Belinsk and take the northwest exit to the Opera House. Examine the crates
to the left to find a [VIAL]. Check the barrel in the east corner to find
[SMOKE BOMB]. Go through the Opera House and check one of gravestones for
[DRIED LIZARD]. You can now leave Belinsk. After the scene, in the overworld
go west and north until you see a sign. Cross the bridge to the west and you
will find the Border Town Mine not far from here. Inside, go northwest and
move the pillar east. Head north and freeze the puddle with "Cold Snap". Now
go back to the entrance and up the stairs. Jump west, and make your way to the
east end of the cave, where the cart is. Examine the northeast lever, the
northwest lever and west lever. Hop into the cart and ride it to the chest
with a [POTION]. Ride it back, and change the west lever again. Hop into the
cart cart and ride it to the end. Blow up the bomb by casting "Fireball" and
examine the tablet to learn the [ULYSSES SUMMON]. Slide down and exit the mine
now. Go west, south and east to the Border Town.


==============================================================================
BORDER TOWN.............................................................DDWT27
==============================================================================

.----------------.                     .-----------.
| EQUIPMENT SHOP |                     | ITEM SHOP |
|------------------------------------. |-------------------------------------.
|      Item Name          |  Price   | |     Item Name            |  Price   |
|-------------------------|----------| |--------------------------|----------|
| Broad Axe               | 1400 G   | | Herb                     | 10 G     |
| Battle Mace             | 2600 G   | | Nut                      | 200 G    |
| Gauntlets               | 1600 G   | | Antidote                 | 20 G     |
| Mail Cap                | 2000 G   | | Elixir                   | 30 G     |
'------------------------------------' | Sacred Feather           | 70 G     |
                                       '-------------------------------------'

.----------------------------------------.
|             Items & Djinni             |
|----------------------------------------|
|  Kraden's Letter                      |
|  Sacred Feather                       |
|  Haures Summon                        |
|  Jupiter Djinni "Sirocco"             |
'----------------------------------------'

Go to the center of the town for a scene. You'll get [KRADEN'S LETTER]. Read
it. Try to leave the town for another scene. Go to the inn and downstairs you
will find [SACRED FEATHER] in one of the boxes. Enter the door near the gate.
Check the pot for some coins and climb the ladder. Go outside, and cast "Grip"
on the pole. Go downstairs to find [JUPITER DJINNI "SIROCCO"]. Now exit Border
Town.

In the overworld go north from Border Town (the very tip of the continent) and
fight a Djinni. Defeat it to get [VENUS DJINNI "GEARS"]. Go back towards 
Belinsk and continue east to the sign. Start going south from there to hit a
little island connected by a small bridge to the main continent. You will 
encounter a Djinni there. Defeat it to obtain [VENUS DJINNI "FURROW"]. Head 
east from here to Port Rago.


==============================================================================
PORT RAGO...............................................................DDWT28
==============================================================================

.----------------.                     .-----------.
| EQUIPMENT SHOP |                     | ITEM SHOP |
|------------------------------------. |-------------------------------------.
|      Item Name          |  Price   | |     Item Name            |  Price   |
|-------------------------|----------| |--------------------------|----------|
| Great Axe               | 5200 G   | | Herb                     | 10 G     |
| War Mace                | 6200 G   | | Nut                      | 200 G    |
| Armored Shell           | 3000 G   | | Antidote                 | 20 G     |
| Silver Vest             | 3200 G   | | Elixir                   | 30 G     |
| Knight's Shield         | 3000 G   | | Silver Feather           | 70 G     |
| Silver Armlet           | 4000 G   | '-------------------------------------'
| Platinum Circlet        | 4200 G   |
'------------------------------------'

.----------------------------------------------------------------------------.
|             Items & Djinni             |               Enemies             |
|----------------------------------------|-----------------------------------|
|  Herb                                 |  Ooze                            |
|  Weasel's Claw                        |  Man o' War                      |
|  Hard Nut                             |-----------------------------------'
|  Hermes Water                         |
|  Water of Life                        |
|  Planet Armor                         |
|  Mercury Djinni "Coral"               |
'----------------------------------------'

Go to the northeast corner and search the box for a [HERB]. Go near the north
west exit for a quick scene. Climb the tree and examine the pot to the left 
and you'll find [WEASEL'S CLAW]. Run east and jump on the roof of the house.
Push the box down. Then push it further down into the water. Go to the pier
and use this new path to get to the east corner. Cast "Move" on the box and 
enter the canal. Make your way to the west exit and open the chest with [HARD
NUT] in the end. Back in the canal, take the northeast exit. Go all the way
northwest and climb the ladder. In the docks area, check the east barrel for
some coins, climb the chain and run east. Cast "Grip" on the pole to move the
ladder west. Walk south and west for a scene. You'll get [HERMES WATER]. Go
back up the ladder, north and west to the southwest corner. Search the boxes
to find [WATER OF LIFE]. Go to the northeast corner and climb the chain. Open
the chest with [PLANET ARMOR]. Now head to the lower east part of the docks
and cast "Arid Heat" on the bowl. Climb down the ladder and enter the door.
Inside, you'll need to defeat [MERCURY DJINNI "CORAL"] to obtain it. Head all
the way back to the entrance of Port Rago for a scene. You can leave Port Rago
now and head north to Saha Town.


==============================================================================
SAHA TOWN...............................................................DDWT29
==============================================================================

.----------------.                     .-----------.
| EQUIPMENT SHOP |                     | ITEM SHOP |
|------------------------------------. |-------------------------------------.
|      Item Name          |  Price   | |     Item Name            |  Price   |
|-------------------------|----------| |--------------------------|----------|
| Claymore                | 4000 G   | | Herb                     | 10 G     |
| Master Rapier           | 6800 G   | | Nut                      | 200 G    |
| Plate Mail              | 4400 G   | | Antidote                 | 20 G     |
| Knight's Shield         | 3000 G   | | Elixir                   | 30 G     |
| Silver Helm             | 3900 G   | | Sacred Feather           | 70 G     |
| Platinum Circlet        | 4200 G   | '-------------------------------------'
'------------------------------------'

.----------------------------------------.
|             Items & Djinni             |
|----------------------------------------|
|  Sacred Feather                       |
|  Nut                                  |
|  Elixir                               |
|  Herb                                 |
|  Cookie                               |
|  Jupiter Djinni "Wisp"                |
'----------------------------------------'

Go a bit north and talk to the two beastmen between the shops. Check the box
behind the item shop to find [SACRED FEATHER]. Enter the inn and search the
crates under the ladder to find a [NUT]. In the northwest house you'll find
[ELIXIR] in a pot. Jump into the northwest well, and push the pillar east once
using "Move". Check the pot near the northeast house to find a [HERB]. Go into
this house and inside, move the box to the right to find a chest that contains
a [COOKIE]. Exit the house, go east and cast "Move" on the box. Move it east,
and jump into the well. In Saha Cistern, go northeast and climb up to the
Kolima village.


==============================================================================
KOLIMA VILLAGE..........................................................DDWT30
==============================================================================

.----------------------------------------.
|             Items & Djinni             |
|----------------------------------------|
|  Bramble Seed                         |
|  Sacred Feather                       |
|  Weasel's Claw                        |
|  Herb                                 |
|  Sun Saga 5                           |
|  Safety Boots                         |
|  Oil Drop                             |
|  Elixir                               |
|  Bramble Seed                         |
|  Apple                                |
|  Sleep Bomb                           |
|  Ninja Garb                           |
|  Virtuous Armlet                      |
|  Venus Djinni "Garland"               |
'----------------------------------------'

Go northeast and search the boxes for some coins. Inspect the barrel near the
north exit to find [BRAMBLE SEED]. Check the northwest barrel for [SACRED
FEATHER]. The box in the southwest has a [WEASEL'S CLAW] in it. The pot near
the item shop contains a [HERB]. Go into the northeast tree, then upstairs and
south. Head south and jump over the branch to find a chest with coins. Go into
the item shop tree and head upstairs. Search the bookshelf for [SUN SAGA 5].
Go outside and make your way northeast, then west for a chest with [SAFETY
BOOTS]. From this chest, jump south to get [VENUS DJINNI "GARLAND"]. Now enter
the central tree and search the pot for an [OIL DROP]. Enter the item shop
tree from behind and search the pots and barrels for [ELIXIR] and [BRAMBLE
SEED]. Open the chest that contains an [APPLE]. Go upstairs from the item shop
and talk to the woman in green. Answer "Yes" twice when prompted.


==============================================================================
PHANTASMAL BOG..........................................................DDWT31
==============================================================================

.----------------------------------------------------------------------------.
|             Items & Djinni             |               Enemies             |
|----------------------------------------|-----------------------------------|
|  Mint                                 |  Succubus                        |
|  Faery Vest                           |  Chimera Mage                    |
|  Giant Axe                            |  Creeper                         |
|  Mars Djinni "Glare"                  |  Tarantula                       |
'----------------------------------------------------------------------------'

Make your way around the lizard, crossing the little islands, and go south,
pushing the pillar into the water. Exit southwest and continue the path to the
room with logs in the water. Jump over them and exit north. Jump north and dry
the puddle with "Arid Heat". Jump back south and go east down the stairs. Open
the chest with [MINT]. Exit this area to the south, and in the next room, push
the northwest log south, southeast log west, southwest log north, south log
west and northwest log south. Go back to the previous room and cast "Douse" on
the puddle. Return to south room and jump to the chest with [FAERY VEST]. Go
back to the previous room and dry the puddle again. Exit south and push south
log east, west log south, southeast log west. Cast "Douse" on the puddle again
and use this new path to get to the northwest exit. In the next room, push
south log east and freeze the south puddle with "Cold Snap". Push south log
west, and north log south. Freeze the north puddle and you'll creater a path
to the Djinni. Defeat it, and [MARS DJINNI "GLARE"] will become yours. Take
the northeast exit. Go northwest and push the pillar east twice. Slide down 
the hole in the west. Freeze the puddle with "Cold Snap" and slide east, 
south, west, north, and west. Take the northwest exit twice and in the ice
area, slide east, north, west, north, east, south, east and run north. Slide
south, east, north and open the chest for [GIANT AXE]. Exit this area to the
southeast. Head east, push the pillar south four times and exit northeast.
Follow the path to the icicle, melt it with "Fireball" and cast "Grip" to get
to northeast exit. Push the pillar into the water and take the north exit.
Save your game and head north.

.----------------------------------------------------------------------------.
| BOSS: Sludge                                                               |
|----------------------------------------------------------------------------|
| Experience: 9277                                                           |
| Gold: 1572                                                                 |
| Item Drop: N/A                                                             |
|----------------------------------------------------------------------------|
| Sludge is pretty easy, once you've taken care of the skulls it calls to the|
| battle. Get rid of the Shield Skulls immediately, as they tend to buff and |
| heal Sludge. They don't have much HP, anyway. Sludge can do Tail Slap and  |
| Crush which are not too damaging, and call more skulls to the battle. When |
| it heals itself up to 300 HP, it's a sign that the creature is close to    |
| dying. Use your most powerful skills to defeat it.                         |
'----------------------------------------------------------------------------'

After the scene, pick up the [CRUSH TUSK]. Equip it on Tyrell. Go outside and
into the upper entrance of the tree that is now open. Search the pot for a
[SLEEP BOMB], and go upstairs twice to find [NINJA GARB] in the drawer. Go
downstairs and south. Jump to the chest with [VIRTUOUS ARMLET]. Go back to the
Saha Cistern and run all the way west. Cast "Crush" on the boulder and go west
to get [JUPITER DJINNI "WISP"]. Go back to the entance to the Phantasmal Bog
and use Hermes Water near the tree. After the scene, exit Kolima to the north
go to Kolima Forest.


==============================================================================
KOLIMA FOREST...........................................................DDWT32
==============================================================================

.----------------------------------------------------------------------------.
|             Items & Djinni             |               Enemies             |
|----------------------------------------|-----------------------------------|
|  Hard Nut                             |  Mole Mage                       |
|  Potion                               |  Mean Bugman                     |
|  Apple                                |  Leaf Bat                        |
|  Yew Bow                              |  Mad Plant                       |
|  Slap Glove                           |-----------------------------------'
|  Venus Djinni "Pewter"                |
|  Mercury Djinni "Teardrop"            |
'----------------------------------------'

Go east and search the box for a [HARD NUT]. Then head north deeper into the
forest. Keep following the Djinni. Go east and cast "Growth" on the vine, 
climb it and exit northwest. Follow the Djinni by going east over the tree
stumps, then north up the vine. Slide down the northwest stump to find a chest
with [POTION]. Exit this area to the northwest. Cast "Crush" on the boulder
and jump north to the tree branch. After the scene, [VENUS DJINNI "PEWTER"]
will join your party. Take the southwest exit. Go west, climb the vine and
cast "Grip" to grab an [APPLE]. Cast "Growth" and climb down the vine. Talk to
the man to obtain a [YEW BOW]. Go back to the previous area and take the north
exit. At the junction, go west for a scene. You'll get a [SLAP GLOVE]. Equip
it on any Adept you want. Go west and push the log west. Cast "Crush" on the
boulder and walk north to find [MERCURY DJINNI "TEARDROP"]. Go back east to 
the junction and continue going east to the overworld. Go up the mountain and
enter Talon Peak.


==============================================================================
TALON PEAK..............................................................DDWT33
==============================================================================

.----------------------------------------------------------------------------.
|             Items & Djinni             |               Enemies             |
|----------------------------------------|-----------------------------------|
|  Cookie                               |  Foul Dirge                      |
|  Aura Gloves                          |  Wild Gryphon                    |
|  Sylph Rapier                         |  Goblin                          |
|  Roc Feather                          |  Dirty Ape                       |
|  Magma Shard x5                       |-----------------------------------'
|  Jupiter Djinni "Puff"                |
'----------------------------------------'

Go west, climb the tree and continue your path west to another tree and chest
that contains a [COOKIE]. Go east and freeze two puddles with "Cold Snap".
Climb the tree and jump to the mountain ledge. Climb it and cast "Move" on the
pillar to push it west twice. Slide down and climb the west mountain ledge.
Push the pillar west three times and use it to get to a chest with [AURA 
GLOVES]. Go back east, climb up the ledge and cast "Crush" on the boulder.
Take the northeast exit. Go east and push the right pillar east twice and left
pillar east once. Jump on them to get to a chest with [SYLPH RAPIER]. Slide
down and push the right pillar west once. Climb the mountain all the way up
and east until you fall. Cast "Grip" to cross the gaps, cast "Growth" on the
vine and climb up. Slide down and use "Crush" on the boulder. Go west and cast
"Growth" on the vine. Climb it down, then left and up. Climb up to the top of
the mountain. Make your way west and cast "Slap" on the bird's red wattle.
Climb up to the northwest and cast "Slap" on it again. Save your game and take
the [ROC FEATHER]. Attempt to leave this area for a scene.

.----------------------------------------------------------------------------.
| BOSS: Mountain Roc                                                         |
|----------------------------------------------------------------------------|
| Experience: 12852                                                          |
| Gold: 140                                                                  |
| Item Drop: N/A                                                             |
|----------------------------------------------------------------------------|
| Mountain Roc is certainly more difficult than the previous boss, as he is  |
| much stronger. His most common attacks include regular physical attack,    |
| Tempest which deals around 170 HP damage to everyone in your party, and    |
| Upward Blasr which he uses to damage one character for about 160-180 HP.   |
| He also uses Shriek to lower your attack, Fire Breath, although its damage |
| is minimal and Seismic Stomp for about 170 HP damage to 2 or 3 characters. |
| Karis' Shine Plasma and the likes work best in this battle. Remember to    |
| heal when necessary and you'll be fine.                                    |
'----------------------------------------------------------------------------'

After the battle, pick up the [MAGMA SHARD] and enter the bird's mouth. Pick
up four more shards and go north for a scene. Use north exit to get out of the
bird's body. Go south and cast "Crush" on the mountain edge. Slide down and
defeat the Djinni here. It's [JUPITER DJINNI "PUFF"]. Now you can cast the
"Retreat" spell to get out of here.

Before returning to Belinsk, go to the Kolima Village and buy a Dream Leaf in
the item shop. Go to the Border Town and sleep at the inn. At night, exit the
inn and go to the west part of town. Go north and into the cave. Examine the
tablet to learn the [HAURES SUMMON]. Wake up from the dream and leave Border
Town. Head back to Teppe Ruins. Approach the boulder near the exit and cast
"Crush" on it. Go into the room and open the chest with [MYTHRIL SILVER].

Before going to Belinsk Ruins, make sure you've gotten the Moloch, Ulysses and
Haures summons and that you have 38 Djinni. The second point of no return is
coming up after you clear the Belinsk Ruins. Back in Belinsk, go to the band
and talk to the chipmunk. After the scene, enter the ruins.


==============================================================================
BELINSK RUINS...........................................................DDWT34
==============================================================================

.----------------------------------------------------------------------------.
|             Items & Djinni             |               Enemies             |
|----------------------------------------|-----------------------------------|
|  Vial                                 |  Virago                          |
|  Sacred Feather                       |  Aqua Hydra                      |
|  Water of Life                        |  Devilwisp                       |
|  Lucky Pepper                         |  Ghost Mage                      |
|  Psy Crystal                          |-----------------------------------'
|  Mist Potion                          |
|  Quality Zol                          |
|  Hagbone Mace                         |
|  Potion                               |
|  Venus Djinni "Chasm"                 |
'----------------------------------------'

Go to the west exit and open the chest with [STORM GEAR]. Go back and take the
path north, read the tablet. Place the Magma Shard in the pedestal and go
north. Jump north and put another Magma Shard in the pedestal. Open the chest
with a [VIAL] in the east corner and go east to the intersection. Take the 
north door. Go to the pedestal in the north and offer a Magma Shard. After the
scene, Sveta will join your party again. Go through the north door for another
scene. Return to the previous room and go south twice. Enter the door beneath
the stairs. After the scene, read the tablet. Push the statues on the panels
and step on the south panel. Go through the big door. Head north and read the
tablet. Cast "Crush" on the south pillar and jump over the two pillars to a
chest with [SACRED FEATHER]. Jump back and cast "Crush" on both pillars. Jump
west and go to the northwest corner. Cast "Crush" on the pillar and the Djinn
will jump east. Cast "Crush" again to trap it. Go south, and east to another
pillar. Cast "Crush" on it and jump south. Take the southeast exit. Open the
chest with [WATER OF LIFE] and move the object east. Go back and cast "Grip"
on the pole. Go north and "Crush" both pillars again. Jump northeast and cross
the gap by using "Grip". Defeat the Djinni to get [VENUS DJINNI "CHASM"]. Go
south and to the southwest exit. Open the chest with [LUCKY PEPPER] and move
the object west. Go back and finally take the north door. After the scene, 
read the tablet. Move the soldier east, north and west to defeat the first
statue. Then move him west, north and west to defeat the second statue. Then
move him west, north and east to defeat the king statue. Open the east chest
with [PSY CRYSTAL] and go north twice. Jump on the gear and go west. Go into
the door and place the Magma Shard in the pedestal. Go back and jump on the
gear again. Jump off at the east end and go into the door. Walk over the gears
and in the next room, make your way to the south exit. Push the object into
the pit and jump west to a chest containing [MIST POTION]. Head into the upper
room. Push the zol stone east, then west. Use it to get to a chest that has
[QUALITY ZOL] in it. Push the zol stone east again, then south, west, north,
east, north. Cast "Whirlwind" on it and climb up to the northeast door. Cast
"Whirlwind" on the orb and slide down. Exit south, and go west to jump on the
moving plate. Jump off in the west, and go down the stairs. Push the object
into the pit and jump east to a chest with some coins. Go back up the stairs
and into the door. Up the stairs again, east and into the room. You'll need to
use "Crush" in here. Here's how to get to a chest with [HAGBONE MACE]:

       x  x  O  x
    x  O  O  O       ("x" marks the places where no pillar is present,
    O  O  x  x        "O" marks the places where a pillar needs to be)

And here's the path to the northeast door:

       x  x  O  x
    O  O  O  x       ("x" marks the places where no pillar is present,
    x  x  O  O        "O" marks the places where a pillar needs to be)

At the end of the path, cast "Fireball" on the orb and slide down. Go south,
up the stairs, and take the upper south door. Hop on the plate and jump off in
the west, go through the door. Take the upper northeast door and go north. 
Jump over the gears to the left side of the room and go down. Climb the ladder
and go north, then east and north. Cast "Crush" on the left yellow gear. Go
west, south, east and down the gear to the next room. Cast "Growth" on the orb
and exit south. Go up the stairs and take the southwest door. Jump on the 
plate and enter the door on the other side. Go up the stairs and into the
water-filled room. Jump east and take the northwest door. Cast "Arid Heat" on
the bowl and move the east red block north twice. Cast "Douse" on the bowl and
jump east. Push the object in the water and dry the bowl again. Climb down the
east ladder and go south. Cast "Douse" on the orb and climb the left ladder.
Push the object south and take the southeast exit. Jump on the plate and cross
to the east side. Enter the room and go to the southwest corner for a chest
with a [POTION]. Push all the statues on yellow spots so they can create a 
single vertical line. Take the central south exit and jump to the giant grey
orb. Cast "Slap" on it for a quick scene. On the bottom floor, you can go into
the northeast room and use a Psynergy Crystal there. Read the tablet and head
near the north gate. Cast "Fireball" on the southwest pillar, "Growth" on the
northwest pillar, "Douse" on the northeast pillar, and "Whirlwind" on the
southeast pillar. Heal yourself, save your game, head inside the north door
and approach the pedestal for a scene.

.----------------------------------------------------------------------------.
| BOSS: Blados & Chalis                                                      |
|----------------------------------------------------------------------------|
| Experience: 15702                                                          |
| Gold: 2880                                                                 |
| Item Drop: Spark Shuriken, Illusion Perfume                                |
|----------------------------------------------------------------------------|
| I hope you were waiting for this battle as much as I were. Unfortunately,  |
| Blados and Chalis are all talk and no action. At level 30, you'll have no  |
| trouble disposing of them. Beware of Chalis' Psy Grenade, as she sucks the |
| PP out of your characters and Scornful Caress that does some high damage if|
| you are underleveled. Both enemies can cast Shadow Shield to buff their    |
| defenses, but it wears off after a while. Blados likes to use Firecracker  |
| frequently which should be followed by Karis' Healthy Wind/ Rief's Wish    |
| Well. He can also throw some Spark Shurikens at you to paralyze your party |
| members, but other than that, he's weak. Anyway, it shouldn't take too long|
| to bring them both down.                                                   |
'----------------------------------------------------------------------------'

After the scene, go up the stairs, west and cast "Whirlwind" on the zol stone.
Go up the ladder and stairs to push the next zol stone east. Climb down and
"Whirlwind" it. Use it to get to the north exit. Go up the spiral stairway and
examine the tablet to learn the [ECLIPSE SUMMON]. Go back down the stairs and
exit south. Jump east and on the raft. Sail it south to get to a chest with
[POWER BREAD]. Go back and jump west. Go south through the Opera House and to
the main square of Belinsk. Enter the northwest and talk to the beastmen that
are asleep. Cast "Douse" on the fireplace and then "Cold Snap" on the puddle.
Climb the ladders and pick up [MERCURY DJINNI "PINCER"]. Go up the ladder and
slide down the roof. Take the north exit out of town. 

TO BE CONTINUED...

==============================================================================
VII..............................BOSS STRATEGIES.........................GSDD7
==============================================================================

.----------------------------------------------------------------------------.
| BOSS: Tangle Bloom                                                         |
|----------------------------------------------------------------------------|
| Experience: 145                                                            |
| Gold: 77                                                                   |
| Item Drop: Psy Crystal                                                     |
|----------------------------------------------------------------------------|
| If you're level 5 like me, you should have no real problems with this      |
| battle, since Isaac and Garet are helping you out. This makes the fight    |
| pathetically easy. Tangle Bloom mostly does physical attacks, and rarely   |
| uses the Bramble Seed attack, and even more rarely - Phantom Spore, which  |
| can cause delusion on your characters. Regular attacks are fine for this   |
| battle, since Garet and Isaac will be doing the Djinn-summoning job here.  |
| This is more of a training boss battle, I guess.                           |
'----------------------------------------------------------------------------'

.----------------------------------------------------------------------------.
| BOSS: Dim Dragon                                                           |
|----------------------------------------------------------------------------|
| Experience: 179                                                            |
| Gold: 60                                                                   |
| Item Drop: Nut                                                             |
|----------------------------------------------------------------------------|
| I guess that GS: The Lost Age players are familiar with who this guy tries |
| to resemble. Anyway, it's a pretty easy boss, since it uses primarily weak |
| attacks like Sizzle Breath or Pebble Breath. They hit more than one party  |
| member, but the damage is minimal. It can also use Scary Jinx spell, that  |
| inflicts Curse on one character, but I guess you should be able to kill it |
| before the spell works. If you're having trouble with this Dragon, consider|
| gaining a couple of level, but I guess level 6-7 should do the job.        |
'----------------------------------------------------------------------------'

.----------------------------------------------------------------------------.
| BOSS: Stealthy Scout x3                                                    |
|----------------------------------------------------------------------------|
| Experience: 798                                                            |
| Gold: 426                                                                  |
| Item Drop: Psy Grenade                                                     |
|----------------------------------------------------------------------------|
| This boss can be difficult, if you're underleveled. You should be level 10,|
| at least. Since there are three of these guys here, you should cast spells |
| that hit multiple targets. Karis' Plasma is especially useful here. If you |
| are unlucky, Scouts can start using Psy Grenades at the start of the fight |
| to deplete your PP to zero. Don't bother replenishing it, as most likely   |
| they'll reduce it again. That's why you need to have a good amount of Herbs|
| or Nuts to help you heal. Other than that, Scouts can use Paralysis Shot,  |
| a weak attack that can paralyze your characters, or Stifle Shot to damage  |
| you and reduce your agility. When their HP is low, they start throwing     |
| Herbs at each other, so you should be using your Djinni here if you're     |
| feeling that regular attacks won't do.                                     |
'----------------------------------------------------------------------------'

.----------------------------------------------------------------------------.
| BOSS: Sand Prince                                                          |
|----------------------------------------------------------------------------|
| Experience: 1540                                                           |
| Gold: 825                                                                  |
| Item Drop: N/A                                                             |
|----------------------------------------------------------------------------|
| Sand Prince is easy. His variety of attack is pretty poor. He mostly uses  |
| regular attacks or Eartquake. Arc Blast can hit a couple of characters. The|
| only attack that can deal a good amount of damage to you is Eruption, but  |
| I've only seen him use it once or twice. Rief's Water Psynergy works best  |
| against the Sand Prince, so keep that in mind and heal when needed.        |
'----------------------------------------------------------------------------'

.----------------------------------------------------------------------------.
| BOSS: Ku-Tsung & Ku-Embra                                                  |
|----------------------------------------------------------------------------|
| Experience: 1647                                                           |
| Gold: 762                                                                  |
| Item Drop: Plume Dumpling, Rice Ration                                     |
|----------------------------------------------------------------------------|
| The general can pack a punch if you're not being careful. Ku-Tsung boosts  |
| their defense, while Ku-Embra boosts their attack. While Ku-Tsung is the   |
| less dangerous of the two, he should be taken down first, cause he likes   |
| himself and Ku-Embra, when they're low on HP. Ku-Embra can also heal, but  |
| he does it much less often. Ku-Embra is the powerhouse, and he uses various|
| attacks like Zealous Fury and Cyclone Slash. Heal immediately after one of |
| these. Now would be a good time to try out a couple of summons since you   |
| already should have a nice amount of Djinni to bring out the damaging ones.|
| This isn't a hard battle if you're prepared well.                          |
'----------------------------------------------------------------------------'

.----------------------------------------------------------------------------.
| BOSS: Ice Queen                                                            |
|----------------------------------------------------------------------------|
| Experience: 2402                                                           |
| Gold: 1236                                                                 |
| Item Drop: N/A                                                             |
|----------------------------------------------------------------------------|
| Ice Queen can be tough if you're underleveled. I recommend getting Matthew |
| to at least level 19 so he can learn Revive. If things get really bad, you |
| will need this spell. Although, at level 20, she doesn't seem too tough if |
| you heal in time. Her weakness is obviously fire, so spells like Tyrell's  |
| Nova will deal the most damage to her. Coupled with summons like Inferno   |
| she won't stand a chance against you. Her most dangerous attacks are Ice   |
| Missile and Frostbite, since they deal lots of damage to multiple party    |
| members. Karis'/Rief's healing spells should be applied immediately. When  |
| Ice Queen uses Ply Well, it's a sign she's gonna die soon, so focus all of |
| attacks on bringing her down and you'll emerge victorious.                 |
'----------------------------------------------------------------------------'

.----------------------------------------------------------------------------.
| BOSS: Sludge                                                               |
|----------------------------------------------------------------------------|
| Experience: 9277                                                           |
| Gold: 1572                                                                 |
| Item Drop: N/A                                                             |
|----------------------------------------------------------------------------|
| Sludge is pretty easy, once you've taken care of the skulls it calls to the|
| battle. Get rid of the Shield Skulls immediately, as they tend to buff and |
| heal Sludge. They don't have much HP, anyway. Sludge can do Tail Slap and  |
| Crush which are not too damaging, and call more skulls to the battle. When |
| it heals itself up to 300 HP, it's a sign that the creature is close to    |
| dying. Use your most powerful skills to defeat it.                         |
'----------------------------------------------------------------------------'

.----------------------------------------------------------------------------.
| BOSS: Mountain Roc                                                         |
|----------------------------------------------------------------------------|
| Experience: 12852                                                          |
| Gold: 140                                                                  |
| Item Drop: N/A                                                             |
|----------------------------------------------------------------------------|
| Mountain Roc is certainly more difficult than the previous boss, as he is  |
| much stronger. His most common attacks include regular physical attack,    |
| Tempest which deals around 170 HP damage to everyone in your party, and    |
| Upward Blasr which he uses to damage one character for about 160-180 HP.   |
| He also uses Shriek to lower your attack, Fire Breath, although its damage |
| is minimal and Seismic Stomp for about 170 HP damage to 2 or 3 characters. |
| Karis' Shine Plasma and the likes work best in this battle. Remember to    |
| heal when necessary and you'll be fine.                                    |
'----------------------------------------------------------------------------'

.----------------------------------------------------------------------------.
| BOSS: Blados & Chalis                                                      |
|----------------------------------------------------------------------------|
| Experience: 15702                                                          |
| Gold: 2880                                                                 |
| Item Drop: Spark Shuriken, Illusion Perfume                                |
|----------------------------------------------------------------------------|
| I hope you were waiting for this battle as much as I were. Unfortunately,  |
| Blados and Chalis are all talk and no action. At level 30, you'll have no  |
| trouble disposing of them. Beware of Chalis' Psy Grenade, as she sucks the |
| PP out of your characters and Scornful Caress that does some high damage if|
| you are underleveled. Both enemies can cast Shadow Shield to buff their    |
| defenses, but it wears off after a while. Blados likes to use Firecracker  |
| frequently which should be followed by Karis' Healthy Wind/ Rief's Wish    |
| Well. He can also throw some Spark Shurikens at you to paralyze your party |
| members, but other than that, he's weak. Anyway, it shouldn't take too long|
| to bring them both down.                                                   |
'----------------------------------------------------------------------------'

TO BE CONTINUED...

==============================================================================
VIII.......................FREQUENTLY ASKED QUESTIONS....................GSDD8
==============================================================================

1. - When was this game released?
   - October 28th, 2010 in Japan. November 29th, 2010 in US. December 10th,
     2010 in Europe.

2. - How does this game fit in the Golden Sun timeline?
   - It's set 30 years after the events of the first two games.

3. - Should I play the first two games, if I'm new to the series?
   - Honestly? You should. You'll miss quite a few references to the previous
     games in Dark Dawn.

4. - How many playable characters does this game have?
   - Eight.

5. - How long is this game?
   - 20 to 30 hours, depending on how you play.

6. - Is this game good?
   - Everyone should decide for themselves. IMO, yes, it's a worthy sequel to
     the GBA games.

7. - Is Felix in the game?
   - No.

8. - Is Alex in the game?
   - Yes.

9. - Does this game have any missables?
   - Yep, lots of Djinni can be missed. This won't happen if you follow the
     walkthrough :P

10. - Any post game bosses?
    - Yes.


==============================================================================
IX...................................CREDITS.............................GSDD9
==============================================================================


==============================================================================
X............................CONTACT INFO/LEGAL JAZZ....................GSDD10
==============================================================================

This guide is only meant to be posted on www.gamefaqs.com. I am aware this 
guide is incomplete in terms of some content, and I will try to update it 
every now and then. Send any questions, corrections, suggestions or feedback
to damagedealer@ukr.net
Not everything has been verified in the American version before being 
included in the FAQ, so if you've found a mistake, feel free to e-mail 
me at any time.
This Document is Copyright 2010 by Igor Sheludko. All Rights Reserved. It is
protected by US and International Copyright Law. It is for private and 
personal use only, and cannot be reprinted in or reproduced in part or in 
entirety without the express written consent of the author. This document is
intended to be free and may not be used for any sort of commercial venture, be
that selling it, giving it away as a promotion, or making otherwise making 
available for profit. It may not be used or distributed by any website, 
organization, or individual, nor may it be used as a refererence or altered by
anyone (such as strategy guide authors/publishers or magazine staff) without
express permission of the author.
